Website powered by

Warrior_Lightarmor_handpaint 100% ( without Normal, AO 's support)

Hi! Did you read my title ?? Never mind. This is my practice for handpaint skills. In common, I will use High poly to bake Normal or AO which supports for handpaint as shape, shadow, light and details. But for this model, I won't use them. Right! I built it in Maya and painted all of them. I used Substance Painter but not use for PBR. Indeed, it's hard then I think. I took a few day to control pressure. It doesn't like Photoshop. I'm sure 100%. However, it's done. This also is my first time for record some step by step. I hope you can enjoy!!!

This is concept which I pick from Pinterest. I can't find whose it. So I only write Concept: unknown in Credit.

This is concept which I pick from Pinterest. I can't find whose it. So I only write Concept: unknown in Credit.

I started from head. Hmmm, this is quick analyzing. I usually sketch wireframe on concept.

I started from head. Hmmm, this is quick analyzing. I usually sketch wireframe on concept.

This is my processing. It's easy to understand,right ???

This is my processing. It's easy to understand,right ???

For hair, I built many big shape to cover head. Oh, it's different from concept. Because I like =)).

For hair, I built many big shape to cover head. Oh, it's different from concept. Because I like =)).

Did you see it's familiar ??? Yep! It look like a concept 's processing.  I sketch with black line. I define with shadow and light. Then I refine it. Interest ??

Did you see it's familiar ??? Yep! It look like a concept 's processing. I sketch with black line. I define with shadow and light. Then I refine it. Interest ??

One more, I just  show you how I work.

One more, I just show you how I work.

At that time, I thought " Errr...I don't like distance between Noise and Lip.." So I was back to Maya and modified it a bit.

At that time, I thought " Errr...I don't like distance between Noise and Lip.." So I was back to Maya and modified it a bit.

One more for sketch and define shadow-light.

One more for sketch and define shadow-light.

This was greyscale after I finished.

This was greyscale after I finished.

Indeed, the default greyscale is not enough. So in PS, I duplicated more with other blendmodes ( overlay-colordodge). yep! You have to modify a lot.

Indeed, the default greyscale is not enough. So in PS, I duplicated more with other blendmodes ( overlay-colordodge). yep! You have to modify a lot.

Welcome to my model! I hope you enjoy my processing.

Welcome to my model! I hope you enjoy my processing.

Warrior Lightarmor Default Pose